RHAPSODY was my MFA graduation project dealing with different avenues of choice and player exploration in games. The entirety of the demo takes place on a train set to Gershwin's Rhapsody in Blue. There are multiple different narrative threads throughout the game that play out wordlessly via the player's actions. Many actions have responses, others do not. Some consequence chains are isolated to a few events, while others propagate through the rest of game.

The demo takes between 3 to 4 minutes of the song's actual time. Production took place over four semesters due to the team size of five people and three major artist rotations that required multiple revisions of existing content.

The demo is available here: (link forthcoming)

Project roles: Creative director, producer, scenario designer, background artist

 
 
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