ZOG is a science fiction action game where the player controls the titular robot, Zog, as he awakens from stasis in a world hostile to artificial intelligence. He remembers nothing, but immediately finds himself at odds with soldiers in the storage facility where he must fight for his life.
The Zog project was started by Skylar Rudin and was built by a collection of graduate and undergraduate students in the Unreal Development Kit. The goal was to create a polished action demo for show at gaming conventions. We completed the project across two semesters. The demo is currently available on request, but will be available here in the future.
Roles: Music composition, motion capture acting, voice acting, narrative background and world building, combat systems testing







